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#.rst:
# ECMAddAppIcon
# -------------
#
# Add icons to executable files and packages.
#
# ::
#
# ecm_add_app_icon(<sources_var>
# ICONS <icon> [<icon> [...]])
#
# The given icons, whose names must match the pattern::
#
# <size>-<other_text>.png
#
# will be added to the executable target whose sources are specified by
# ``<sources_var>`` on platforms that support it (Windows and Mac OS X).
#
# ``<size>`` is a numeric pixel size (typically 16, 32, 48, 64, 128 or 256).
# ``<other_text>`` can be any other text. See the platform notes below for any
# recommendations about icon sizes.
#
# Windows notes
# * Icons are compiled into the executable using a resource file.
# * Icons may not show up in Windows Explorer if the executable
# target does not have the ``WIN32_EXECUTABLE`` property set.
# * The tool png2ico is required. See :find-module:`FindPng2Ico`.
# * Supported sizes: 16, 32, 48, 64, 128.
#
# Mac OS X notes
# * The executable target must have the ``MACOSX_BUNDLE`` property set.
# * Icons are added to the bundle.
# * The tool iconutil (provided by Apple) is required.
# * Supported sizes: 16, 32, 64, 128, 256, 512, 1024.
# * At least a 128x128px icon is required.
# * Larger sizes are automatically used to substitute for smaller sizes on
# "Retina" (high-resolution) displays. For example, a 32px icon, if
# provided, will be used as a 32px icon on standard-resolution displays,
# and as a 16px-equivalent icon (with an "@2x" tag) on high-resolution
# displays.
# * This function sets the ``MACOSX_BUNDLE_ICON_FILE`` variable to the name
# of the generated icns file, so that it will be used as the
# ``MACOSX_BUNDLE_ICON_FILE`` target property when you call
# ``add_executable``.
#=============================================================================
# Copyright 2014 Alex Merry <alex.merry@kde.org>
# Copyright 2014 Ralf Habacker <ralf.habacker@freenet.de>
# Copyright 2006-2009 Alexander Neundorf, <neundorf@kde.org>
# Copyright 2006, 2007, Laurent Montel, <montel@kde.org>
# Copyright 2007 Matthias Kretz <kretz@kde.org>
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file COPYING-CMAKE-SCRIPTS for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distribute this file outside of extra-cmake-modules, substitute the full
# License text for the above reference.)
include(CMakeParseArguments)
function(ecm_add_app_icon appsources)
set(options)
set(oneValueArgs)
set(multiValueArgs ICONS)
cmake_parse_arguments(ARG "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
if(NOT ARG_ICONS)
message(FATAL_ERROR "No ICONS argument given to ecm_add_app_icon")
endif()
if(ARG_UNPARSED_ARGUMENTS)
message(FATAL_ERROR "Unexpected arguments to ecm_add_app_icon: ${ARG_UNPARSED_ARGUMENTS}")
endif()
set(known_sizes 16 32 48 64 128 256 512 1024)
foreach(size ${known_sizes})
set(icons_at_${size}px)
endforeach()
foreach(icon ${ARG_ICONS})
if (NOT EXISTS "${icon}")
message(AUTHOR_WARNING "${icon} does not exist, ignoring")
else()
string(REGEX MATCH "([0-9]+)\\-[^/]+\\.([a-z]+)$"
_dummy "${icon}")
set(size "${CMAKE_MATCH_1}")
set(ext "${CMAKE_MATCH_2}")
if (NOT size)
message(AUTHOR_WARNING "${icon} is not named correctly for ecm_add_app_icon - ignoring")
elseif (NOT ext STREQUAL "png")
message(AUTHOR_WARNING "${icon} is not a png file - ignoring")
else()
list(FIND known_sizes "${size}" offset)
if (offset GREATER -1)
list(APPEND icons_at_${size}px "${icon}")
endif()
endif()
endif()
endforeach()
set(mac_icons ${icons_at_16px}
${icons_at_32px}
${icons_at_64px}
${icons_at_128px}
${icons_at_256px}
${icons_at_512px}
${icons_at_1024px})
if (NOT icons_at_128px)
message(AUTHOR_WARNING "No 128px icon provided; this will not work on Mac OS X")
endif()
set(windows_icons ${icons_at_16px}
${icons_at_32px}
${icons_at_48px}
${icons_at_64px}
${icons_at_128px})
if (NOT windows_icons)
message(AUTHOR_WARNING "No icons suitable for use on Windows provided")
endif()
set (_outfilename "${CMAKE_CURRENT_BINARY_DIR}/${appsources}")
if (WIN32 AND windows_icons)
set(saved_CMAKE_MODULE_PATH "${CMAKE_MODULE_PATH}")
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${ECM_FIND_MODULE_DIR})
find_package(Png2Ico)
set(CMAKE_MODULE_PATH "${saved_CMAKE_MODULE_PATH}")
if (Png2Ico_FOUND)
if (Png2Ico_HAS_RCFILE_ARGUMENT)
add_custom_command(
OUTPUT "${_outfilename}.rc" "${_outfilename}.ico"
COMMAND Png2Ico::Png2Ico
ARGS
--rcfile "${_outfilename}.rc"
"${_outfilename}.ico"
${windows_icons}
DEPENDS ${windows_icons}
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
)
else()
add_custom_command(
OUTPUT "${_outfilename}.ico"
COMMAND Png2Ico::Png2Ico
ARGS "${_outfilename}.ico" ${windows_icons}
DEPENDS ${windows_icons}
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
)
# this bit's a little hacky to make the dependency stuff work
file(WRITE "${_outfilename}.rc.in" "IDI_ICON1 ICON DISCARDABLE \"${_outfilename}.ico\"\n")
add_custom_command(
OUTPUT "${_outfilename}.rc"
COMMAND ${CMAKE_COMMAND}
ARGS -E copy "${_outfilename}.rc.in" "${_outfilename}.rc"
DEPENDS "${_outfilename}.ico"
WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}"
)
endif()
set(${appsources} "${${appsources}};${_outfilename}.rc" PARENT_SCOPE)
else()
message(WARNING "Unable to find the png2ico utility - application will not have an application icon!")
endif()
elseif (APPLE AND mac_icons)
# first generate .iconset directory structure, then convert to .icns format using the Mac OS X "iconutil" utility,
# to create retina compatible icon, you need png source files in pixel resolution 16x16, 32x32, 64x64, 128x128,
# 256x256, 512x512, 1024x1024
find_program(ICONUTIL_EXECUTABLE NAMES iconutil)
if (ICONUTIL_EXECUTABLE)
add_custom_command(
OUTPUT "${_outfilename}.iconset"
COMMAND ${CMAKE_COMMAND}
ARGS -E make_directory "${_outfilename}.iconset"
)
set(iconset_icons)
macro(copy_icon filename sizename)
add_custom_command(
OUTPUT "${_outfilename}.iconset/icon_${sizename}.png"
COMMAND ${CMAKE_COMMAND}
ARGS -E copy
"${filename}"
"${_outfilename}.iconset/icon_${sizename}.png"
DEPENDS
"${_outfilename}.iconset"
"${filename}"
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
)
list(APPEND iconset_icons
"${_outfilename}.iconset/icon_${sizename}.png")
endmacro()
foreach(size 16 32 64 128 256 512)
math(EXPR double_size "2 * ${size}")
foreach(file ${icons_at_${size}px})
copy_icon("${file}" "${size}x${size}")
endforeach()
foreach(file ${icons_at_${double_size}px})
copy_icon("${file}" "${size}x${size}@2x")
endforeach()
endforeach()
# generate .icns icon file
add_custom_command(
OUTPUT "${_outfilename}.icns"
COMMAND ${ICONUTIL_EXECUTABLE}
ARGS
--convert icns
--output "${_outfilename}.icns"
"${_outfilename}.iconset"
DEPENDS ${iconset_icons}
WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}"
)
# This will register the icon into the bundle
set(MACOSX_BUNDLE_ICON_FILE ${appsources}.icns PARENT_SCOPE)
# Append the icns file to the sources list so it will be a dependency to the
# main target
set(${appsources} "${${appsources}};${_outfilename}.icns" PARENT_SCOPE)
# Install the icon into the Resources dir in the bundle
set_source_files_properties(${_outfilename}.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
else(ICONUTIL_EXECUTABLE)
message(STATUS "Unable to find the iconutil utility - application will not have an application icon!")
endif(ICONUTIL_EXECUTABLE)
endif()
endfunction()
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