From aa219585ffdf8962c0b1087848b18fef8b6206b7 Mon Sep 17 00:00:00 2001 From: Dawid Wrobel Date: Mon, 28 Jun 2021 01:57:24 +0000 Subject: AddAppIcon: clarify ksvg2icns role for @2x icons The description was a bit misleading and may have suggested that ksvg2icons was required for @2x (Retina) icons to work. --- modules/ECMAddAppIcon.cmake | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/modules/ECMAddAppIcon.cmake b/modules/ECMAddAppIcon.cmake index 9f399ac8..442fffba 100644 --- a/modules/ECMAddAppIcon.cmake +++ b/modules/ECMAddAppIcon.cmake @@ -71,7 +71,9 @@ Mac OS X notes and as a 16px-equivalent icon (with an "@2x" tag) on high-resolution displays. That is why you should provide 64px and 1024px icons although they are not supported anymore directly. Instead they will be used as - 32px@2x and 512px@2x. ksvg2icns handles this internally. + 32px@2x and 512px@2x. If an SVG icon is provided, ksvg2icns will be + used internally to automatically generate all appropriate sizes, + including the high-resolution ones. * This function sets the ``MACOSX_BUNDLE_ICON_FILE`` variable to the name of the generated icns file, so that it will be used as the ``MACOSX_BUNDLE_ICON_FILE`` target property when you call -- cgit v1.2.1