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author | Dawid Wrobel <me@dawidwrobel.com> | 2021-06-28 01:57:24 +0000 |
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committer | Dawid Wróbel <me@dawidwrobel.com> | 2021-11-18 12:31:42 +0000 |
commit | aa219585ffdf8962c0b1087848b18fef8b6206b7 (patch) | |
tree | c7748a20dd61cd8fae2d553efdf2c9c62dab170b /modules | |
parent | 16bde3394c13b71c1e9f1b478d1e5b6a01f5dd6f (diff) | |
download | extra-cmake-modules-aa219585ffdf8962c0b1087848b18fef8b6206b7.tar.gz extra-cmake-modules-aa219585ffdf8962c0b1087848b18fef8b6206b7.tar.bz2 |
AddAppIcon: clarify ksvg2icns role for @2x icons
The description was a bit misleading and may have suggested that
ksvg2icons was required for @2x (Retina) icons to work.
Diffstat (limited to 'modules')
-rw-r--r-- | modules/ECMAddAppIcon.cmake | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/modules/ECMAddAppIcon.cmake b/modules/ECMAddAppIcon.cmake index 9f399ac8..442fffba 100644 --- a/modules/ECMAddAppIcon.cmake +++ b/modules/ECMAddAppIcon.cmake @@ -71,7 +71,9 @@ Mac OS X notes and as a 16px-equivalent icon (with an "@2x" tag) on high-resolution displays. That is why you should provide 64px and 1024px icons although they are not supported anymore directly. Instead they will be used as - 32px@2x and 512px@2x. ksvg2icns handles this internally. + 32px@2x and 512px@2x. If an SVG icon is provided, ksvg2icns will be + used internally to automatically generate all appropriate sizes, + including the high-resolution ones. * This function sets the ``MACOSX_BUNDLE_ICON_FILE`` variable to the name of the generated icns file, so that it will be used as the ``MACOSX_BUNDLE_ICON_FILE`` target property when you call |