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author | Alex Merry <alex.merry@kde.org> | 2015-01-18 22:25:26 +0000 |
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committer | Alex Merry <alex.merry@kde.org> | 2015-01-24 11:01:09 +0000 |
commit | cf5ccc7d9eba368846fae043855d9b064dac786d (patch) | |
tree | 0d958c3148592f0510153499a5d8fcc2e6b943c4 /modules | |
parent | 1dd2029e5585385ea42d3092b010a8879ff00201 (diff) | |
download | extra-cmake-modules-cf5ccc7d9eba368846fae043855d9b064dac786d.tar.gz extra-cmake-modules-cf5ccc7d9eba368846fae043855d9b064dac786d.tar.bz2 |
Add ecm_add_app_icon function.
This adds an application icon to an executable from PNG files for
Windows and Mac OS X. Unlike the similar kde4_add_app_icon macro from
kdelibs, this requires icons to be explicitly listed as arguments
(meaning CMake can tell when ones are added or deleted and reconfigure
as appropriate), and it works with Matthias Benkmann's png2ico tool, as
well as the KDE-Win tool of the same name.
Currently missing unit tests. Also completely untested (except that
`make test` runs on Linux, so there are no obvious syntax errors).
With thanks to Ralf Habacker for the inital work on porting
kde4_add_app_icon.
CHANGELOG: Add ECMAddAppIcon module to add icons to executable targets
on Windows and Mac OS X.
Diffstat (limited to 'modules')
-rw-r--r-- | modules/ECMAddAppIcon.cmake | 227 |
1 files changed, 227 insertions, 0 deletions
diff --git a/modules/ECMAddAppIcon.cmake b/modules/ECMAddAppIcon.cmake new file mode 100644 index 00000000..4efdd392 --- /dev/null +++ b/modules/ECMAddAppIcon.cmake @@ -0,0 +1,227 @@ +#.rst: +# ECMAddAppIcon +# ------------- +# +# Add icons to executable files and packages. +# +# :: +# +# ecm_add_app_icon(<sources_var> +# ICONS <icon> [<icon> [...]]) +# +# The given icons, whose names must match the pattern:: +# +# <size>-<other_text>.png +# +# will be added to the executable target whose sources are specified by +# ``<sources_var>`` on platforms that support it (Windows and Mac OS X). +# +# ``<size>`` is a numeric pixel size (typically 16, 32, 48, 64, 128 or 256). +# ``<other_text>`` can be any other text. See the platform notes below for any +# recommendations about icon sizes. +# +# Windows notes +# * Icons are compiled into the executable using a resource file. +# * Icons may not show up in Windows Explorer if the executable +# target does not have the ``WIN32_EXECUTABLE`` property set. +# * The tool png2ico is required. See :find-module:`FindPng2Ico`. +# * Supported sizes: 16, 32, 48, 64, 128. +# +# Mac OS X notes +# * The executable target must have the ``MACOSX_BUNDLE`` property set. +# * Icons are added to the bundle. +# * The tool iconutil (provided by Apple) is required. +# * Supported sizes: 16, 32, 64, 128, 256, 512, 1024. +# * At least a 128x128px icon is required. +# * Larger sizes are automatically used to substitute for smaller sizes on +# "Retina" (high-resolution) displays. For example, a 32px icon, if +# provided, will be used as a 32px icon on standard-resolution displays, +# and as a 16px-equivalent icon (with an "@2x" tag) on high-resolution +# displays. +# * This function sets the ``MACOSX_BUNDLE_ICON_FILE`` variable to the name +# of the generated icns file, so that it will be used as the +# ``MACOSX_BUNDLE_ICON_FILE`` target property when you call +# ``add_executable``. + +#============================================================================= +# Copyright 2014 Alex Merry <alex.merry@kde.org> +# Copyright 2014 Ralf Habacker <ralf.habacker@freenet.de> +# Copyright 2006-2009 Alexander Neundorf, <neundorf@kde.org> +# Copyright 2006, 2007, Laurent Montel, <montel@kde.org> +# Copyright 2007 Matthias Kretz <kretz@kde.org> +# +# Distributed under the OSI-approved BSD License (the "License"); +# see accompanying file COPYING-CMAKE-SCRIPTS for details. +# +# This software is distributed WITHOUT ANY WARRANTY; without even the +# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +# See the License for more information. +#============================================================================= +# (To distribute this file outside of extra-cmake-modules, substitute the full +# License text for the above reference.) + +include(CMakeParseArguments) + +function(ecm_add_app_icon appsources) + set(options) + set(oneValueArgs) + set(multiValueArgs ICONS) + cmake_parse_arguments(ARG "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN}) + + if(NOT ARG_ICONS) + message(FATAL_ERROR "No ICONS argument given to ecm_add_app_icon") + endif() + if(ARG_UNPARSED_ARGUMENTS) + message(FATAL_ERROR "Unexpected arguments to ecm_add_app_icon: ${ARG_UNPARSED_ARGUMENTS}") + endif() + + set(known_sizes 16 32 48 64 128 256 512 1024) + foreach(size ${known_sizes}) + set(icons_at_${size}px) + endforeach() + + foreach(icon ${ARG_ICONS}) + if (NOT EXISTS "${icon}") + message(AUTHOR_WARNING "${icon} does not exist, ignoring") + else() + string(REGEX MATCH "([0-9]+)\\-[^/]+\\.([a-z]+)$" + _dummy "${icon}") + set(size "${CMAKE_MATCH_1}") + set(ext "${CMAKE_MATCH_2}") + if (NOT size) + message(AUTHOR_WARNING "${icon} is not named correctly for ecm_add_app_icon - ignoring") + elseif (NOT ext STREQUAL "png") + message(AUTHOR_WARNING "${icon} is not a png file - ignoring") + else() + list(FIND known_sizes "${size}" offset) + if (offset GREATER -1) + list(APPEND icons_at_${size}px "${icon}") + endif() + endif() + endif() + endforeach() + + set(mac_icons ${icons_at_16px} + ${icons_at_32px} + ${icons_at_64px} + ${icons_at_128px} + ${icons_at_256px} + ${icons_at_512px} + ${icons_at_1024px}) + if (NOT icons_at_128px) + message(AUTHOR_WARNING "No 128px icon provided; this will not work on Mac OS X") + endif() + + set(windows_icons ${icons_at_16px} + ${icons_at_32px} + ${icons_at_48px} + ${icons_at_64px} + ${icons_at_128px}) + if (NOT windows_icons) + message(AUTHOR_WARNING "No icons suitable for use on Windows provided") + endif() + + set (_outfilename "${CMAKE_CURRENT_BINARY_DIR}/${appsources}") + + if (WIN32 AND windows_icons) + set(saved_CMAKE_MODULE_PATH "${CMAKE_MODULE_PATH}") + set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${ECM_FIND_MODULE_DIR}) + find_package(Png2Ico) + set(CMAKE_MODULE_PATH "${saved_CMAKE_MODULE_PATH}") + + if (Png2Ico_FOUND) + if (Png2Ico_HAS_RCFILE_ARGUMENT) + add_custom_command( + OUTPUT "${_outfilename}.rc" "${_outfilename}.ico" + COMMAND Png2Ico::Png2Ico + ARGS + --rcfile "${_outfilename}.rc" + "${_outfilename}.ico" + ${windows_icons} + DEPENDS ${windows_icons} + WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" + ) + else() + add_custom_command( + OUTPUT "${_outfilename}.ico" + COMMAND Png2Ico::Png2Ico + ARGS "${_outfilename}.ico" ${windows_icons} + DEPENDS ${windows_icons} + WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" + ) + # this bit's a little hacky to make the dependency stuff work + file(WRITE "${_outfilename}.rc.in" "IDI_ICON1 ICON DISCARDABLE \"${_outfilename}.ico\"\n") + add_custom_command( + OUTPUT "${_outfilename}.rc" + COMMAND ${CMAKE_COMMAND} + ARGS -E copy "${_outfilename}.rc.in" "${_outfilename}.rc" + DEPENDS "${_outfilename}.ico" + WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}" + ) + endif() + set(${appsources} "${${appsources}};${_outfilename}.rc" PARENT_SCOPE) + else() + message(WARNING "Unable to find the png2ico utility - application will not have an application icon!") + endif() + elseif (APPLE AND mac_icons) + # first generate .iconset directory structure, then convert to .icns format using the Mac OS X "iconutil" utility, + # to create retina compatible icon, you need png source files in pixel resolution 16x16, 32x32, 64x64, 128x128, + # 256x256, 512x512, 1024x1024 + find_program(ICONUTIL_EXECUTABLE NAMES iconutil) + if (ICONUTIL_EXECUTABLE) + add_custom_command( + OUTPUT "${_outfilename}.iconset" + COMMAND ${CMAKE_COMMAND} + ARGS -E make_directory "${_outfilename}.iconset" + ) + set(iconset_icons) + macro(copy_icon filename sizename) + add_custom_command( + OUTPUT "${_outfilename}.iconset/icon_${sizename}.png" + COMMAND ${CMAKE_COMMAND} + ARGS -E copy + "${filename}" + "${_outfilename}.iconset/icon_${sizename}.png" + DEPENDS + "${_outfilename}.iconset" + "${filename}" + WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" + ) + list(APPEND iconset_icons + "${_outfilename}.iconset/icon_${sizename}.png") + endmacro() + foreach(size 16 32 64 128 256 512) + math(EXPR double_size "2 * ${size}") + foreach(file ${icons_at_${size}px}) + copy_icon("${file}" "${size}x${size}") + endforeach() + foreach(file ${icons_at_${double_size}px}) + copy_icon("${file}" "${size}x${size}@2x") + endforeach() + endforeach() + + # generate .icns icon file + add_custom_command( + OUTPUT "${_outfilename}.icns" + COMMAND ${ICONUTIL_EXECUTABLE} + ARGS + --convert icns + --output "${_outfilename}.icns" + "${_outfilename}.iconset" + DEPENDS ${iconset_icons} + WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}" + ) + # This will register the icon into the bundle + set(MACOSX_BUNDLE_ICON_FILE ${appsources}.icns PARENT_SCOPE) + + # Append the icns file to the sources list so it will be a dependency to the + # main target + set(${appsources} "${${appsources}};${_outfilename}.icns" PARENT_SCOPE) + + # Install the icon into the Resources dir in the bundle + set_source_files_properties(${_outfilename}.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources) + else(ICONUTIL_EXECUTABLE) + message(STATUS "Unable to find the iconutil utility - application will not have an application icon!") + endif(ICONUTIL_EXECUTABLE) + endif() +endfunction() |